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1. Player Police - in Player Features and Ideas Discussion [original thread]
This is a horrible idea. ZOMG Communism!
- by Mikhale Romanov - at 2008.12.23 04:29:00
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2. [Idea] Slot Rigs - in Player Features and Ideas Discussion [original thread]
Originally by: Syberbolt8 Not a bad idea, however I wouldn't mind mixing up your slot penalty a little bit. Highs = -% of shields, armor, hull Meds = -% speed, agility LOWs= -cap, -cap recharge Not all of the penalty's but some of them, ...
- by Mikhale Romanov - at 2008.12.01 23:17:00
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3. [Idea] Slot Rigs - in Player Features and Ideas Discussion [original thread]
Edited by: Mikhale Romanov on 01/12/2008 21:48:11 Edited by: Mikhale Romanov on 01/12/2008 21:40:01 Edited by: Mikhale Romanov on 01/12/2008 21:39:37 Slot rigs could be a possible solution to help ease the "I want an extra slot on my p...
- by Mikhale Romanov - at 2008.12.01 21:39:00
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4. Bit of a Brainfart regarding Black Ops... - in Player Features and Ideas Discussion [original thread]
Originally by: Rajere blackops do not need a covert ops cloak, if you think it would benefit them at all you are doing it wrong, you should read up on the ships' abilities. Giving them the CO cloak would do far more harm than good. K.....
- by Mikhale Romanov - at 2008.11.30 20:34:00
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5. Bit of a Brainfart regarding Black Ops... - in Player Features and Ideas Discussion [original thread]
I agree with the OP to an extent.. the Y% more cap for warping is good. IMO a moot point as warp drive op 5 will negate 50% of that increase (required skill to fly). Id like to see a whole new cloak introduced for these ships... Possibly a Black o...
- by Mikhale Romanov - at 2008.11.30 02:52:00
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6. Recon ship changes - in Player Features and Ideas Discussion [original thread]
That is true.. but The rook trades cloak for Damage (IE.. assault launchers .. LOL) The huggy just has a funny name.. and if im not mistaken.. the force recons have higher resists/more Hp. In addition Another Falcon post Quote: As anno...
- by Mikhale Romanov - at 2008.11.27 02:34:00
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7. Recon ship changes - in Player Features and Ideas Discussion [original thread]
Edited by: Mikhale Romanov on 27/11/2008 01:27:43 This seems to be yet another.. ZOMG TEH FALXON IS OVERPOWAHED thead. Fit ECCM or get a falcon in your gang. In addition.. recons as a whole are fine as is. Quote: Falcon: cruiser: -15% b...
- by Mikhale Romanov - at 2008.11.27 01:25:00
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8. Help stop isk farmers, Help support your players. - in Player Features and Ideas Discussion [original thread]
this reminds me of something that happened to Germany back in the 1920's. ZOMG Communism!
- by Mikhale Romanov - at 2008.11.25 20:22:00
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9. Missile Damage in the new patch - in Player Features and Ideas Discussion [original thread]
Painters + webdrones = better missile damage Painters + 2nd char webbing = even better missile damage Painters on a raiper/huggin+ webbers on a raiper/huggin = priceless Try having you torpedoes speed tank'd by a BS with out an AB.. its real dish...
- by Mikhale Romanov - at 2008.11.25 20:13:00
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10. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
Two flaws I see: Quote: Caldari Cruiser Skill Bonus: 10% reduction in ECM Target Jammer capacitor use and -96% to -100% reduction in Cloaking Device CPU use per level The CPU reduction should still be on the recon ships side of the equa...
- by Mikhale Romanov - at 2008.11.25 20:07:00
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11. Why not visible misiles turrents ? - in Player Features and Ideas Discussion [original thread]
Originally by: M'etal Edited by: M''etal on 21/11/2008 10:44:27 I was thinking today... if gallente can have turrents why other ships ingame cant have misiles turrents ? This woud add more realism to the game and to the ships. Jus...
- by Mikhale Romanov - at 2008.11.21 22:28:00
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12. Bombs need a rethink - in Player Features and Ideas Discussion [original thread]
Originally by: ViperII OK, i like some of the ideas i have read, so i will just add my thoughts here. And i am not saying use ALL of these ideas, just ideas for you to think about. 1. the bombers are paper thin, so, use the word "stealth"...
- by Mikhale Romanov - at 2008.11.21 22:20:00
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13. The Falcon Problem - in Player Features and Ideas Discussion [original thread]
Originally by: The ArchWarder Edited by: The ArchWarder on 21/11/2008 12:09:37 Change optimal range bonus to a falloff bonus and make ECM optimal range 20km max and you have a ship that can still take three or more ships that cost 2 ti...
- by Mikhale Romanov - at 2008.11.21 21:15:00
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14. Stealth Bomber weaponry : re-design - in Player Features and Ideas Discussion [original thread]
Originally by: Tac Ginaz Edited by: Tac Ginaz on 16/11/2008 22:03:04 Originally by: chopper14 Quote: Bombs in real (you know way back before spacetravel extended out of our own solarsystem?") are pretty great at targetin...
- by Mikhale Romanov - at 2008.11.17 02:44:00
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15. corp and alliance only viewing of certificates - in Player Features and Ideas Discussion [original thread]
Very good idea! ZOMG Communism!
- by Mikhale Romanov - at 2008.11.16 06:02:00
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